| Title: |
monsters door.WAD |
| Filename: |
prefabs/monsdoor.zip |
| Size: |
5.98 KB |
| Date: |
09/07/98 |
| Author: |
NokturnuS |
| Description: |
Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation. |
| Credits: |
Id software, TNT for BOOM engine |
| Base: |
New level from scratch |
| Build time: |
1 hour. |
| Editor(s) used: |
Deth v. 4.16, zennode 0.98 |
| Bugs: |
Don't mark monster activation lines with the SE flag (secret: show as normal in automap). For some strange reason, they don't work if this flag is set. |
| Rating: |
    (10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | this idea is rockin!!!!! great thinking! | x | |
Anonymous
     | Awesome, I could use something like this :] | x |
View monsdoor.txt
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