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bradharding

DOOM Retro v5.2.1 (updated January 12, 2024)

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Just now, bradharding said:

Happy 30th birthday DOOM! And a happy 10th birthday DOOM Retro! To celebrate, I've just released DOOM Retro v5.1 to celebrate! It runs the brand spanking new SIGIL II and Eviternity II, and has several bug fixes and improvements! Please visit www.doomretro.com to download for Windows, and for all the release notes. Thank you for everyone's support and here's to another 10 years! 🍻

Wooooo!!

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image.png.bc44dff1ed7ba6dacac787c6e438ca32.png

 

Hey brad, reporting this crash when playing SIGIL II, right at the exit of the first level, it always crashes when I go through the exit/portal. Not sure why.

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8 hours ago, Endless said:

image.png.bc44dff1ed7ba6dacac787c6e438ca32.png

 

Hey brad, reporting this crash when playing SIGIL II, right at the exit of the first level, it always crashes when I go through the exit/portal. Not sure why.

Thanks @Endless. I'll be releasing a fix for this (and a few other SIGIL II issues) very soon. In the meantime, you can avoid this error by loading both SIGIL 1 and 2 together.

 

EDIT: DOOM Retro v5.1.1 out now!

Edited by bradharding

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Hi Brad, i tested sigil 2, with last doom retro (5.1.2), with no issues, but a weird thing happens, when you rename the wad SIGIL_II_V1_0, with another name (ex: SIGIL_II), when in the menu, you select SIGIL II, the game crash, see screens.zip; this dont happen, with gzdoom, dsda-doom or woof, so i think, its a bug on doom retro.

screens.zip

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5 hours ago, irukanjji said:

Hi Brad, i tested sigil 2, with last doom retro (5.1.2), with no issues, but a weird thing happens, when you rename the wad SIGIL_II_V1_0, with another name (ex: SIGIL_II), when in the menu, you select SIGIL II, the game crash, see screens.zip; this dont happen, with gzdoom, dsda-doom or woof, so i think, its a bug on doom retro.

screens.zip

Thanks for letting me know. Doom Retro's support for episodes > 4 is incomplete, so for now Sigil 1 and 2 are handled as special cases. I'm working on it. I've just uploaded a new build which, among other things, recognizes if it's renamed to SIGIL2.WAD, SIGILII.WAD or SIGIL_II.WAD.

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11 minutes ago, bradharding said:

Thanks for letting me know. Doom Retro's support for episodes > 4 is incomplete, so for now Sigil 1 and 2 are handled as special cases. I'm working on it. I've just uploaded a new build which, among other things, recognizes if it's renamed to SIGIL2.WAD, SIGILII.WAD or SIGIL_II.WAD.

 

I tried renaming the Unity version of SIGIL II to all three of those names and none of them worked.

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14 minutes ago, Dweller Dark said:

 

I tried renaming the Unity version of SIGIL II to all three of those names and none of them worked.

Please download SIGIL II from https://romero.com/sigil. The Unity version changes the maps from E6Mx to E1Mx.

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18 minutes ago, bradharding said:

Please download SIGIL II from https://romero.com/sigil. The Unity version changes the maps from E6Mx to E1Mx.

 

I understand. Is there a way to change the title screen through SLADE or anything btw? The Unity version doesn't have the website text on the title screen. Nvm, I just had to change TITLEPIC.

Edited by Dweller Dark : Added info

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Hi testing rename sigil2, and now it works, but if i put both wads in pwad folder, and select in menu sigil and sigil2 works, as expected, choosing one or another, but if i rename sigil to sigil1, then i can select that pwad, in the menu, it shows, but cant click on it, its skip to the next item (sigil2)

 

Tested with last vs 5.1.3.x64

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Was playing Snow Wave using the latest version, and DR always crashes on MAP06. Using the warp command instantly crashes it, doesn't even let the intermission screen finish.

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3 hours ago, Endless said:

Was playing Snow Wave using the latest version, and DR always crashes on MAP06. Using the warp command instantly crashes it, doesn't even let the intermission screen finish.

Thanks @Endless! Was able to quickly find the cause, and it will be fixed in the next version (out very soon)!

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Posted (edited)

Hi everyone, I hope you all had a great New Years! I've just released v5.2 of DOOM Retro, which you can download here. This one includes several significant fixes, addressing problems when playing Eviternity 2 and SIGIL II, improvements to obituaries, and more. Enjoy!

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I’m a little surprised to say it, but the latest stable release of Doom Retro compiles and runs quite cleanly on my ppc64le Fedora machine. That’s running an IBM Power9, and is  not remotely x86, and yet it just… works. I naively ran make -j32 in the src folder and the executable cheerfully compiled; I didn’t know the procedure for generating a WAD, so I ganked it from the Win64 zip file, put them in my Doom folder, and it simply runs. Really, amazing work - thanks so much!

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