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ArmouredBlood

First attempt demos [never played the map before]

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ODESSA14  by Bob Evans

UV FDA - 1:07:34 

364 / 364 kills 

7 / 9 secrets

no deaths

 

Gorgeous large level in Eternal Doom exploration style with mandatory puzzles. Though puzzles difficulty not as impossible insane as it is in "Excalibur",
actually it is on par with "Silures".

Nothing spectacular in this demo, I just survived and finish it, although lost many time on pointless wandering, like 20-30 min. If you are fan of Eternal Doom but somehow like me missed this DW TOP100 wad from 1998, try it by yourself first! In terms of combat difficulty it is ideal for UV FDA for average player.

 

Also have good pure ambient track (rare midi style at least for that time) by Rich Nagel.

 

od14-hth.zip

Edited by Hitherto

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Here is the saddest playthrough of aliens tc you've probalby ever seen.
I didn't bother going back and getting the stats and deaths as it was pretty bad. Lots of deaths, getting stuck in inescapable spots and whatnot.

 

I had fun overall, I just wish I could see better.


Aliens TC (Ultimate doom version): Part 1 Part 2 (pwads)
Zip: uatc-fda-xer.zip

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FDA of Serenity by Bjorn Hermans & Holger Nathrath
Played on UV, numerous deaths.

Not too difficult, though pistol starting the latter maps was challenging. I like in map 8, where you can always chicken out and go back through the "hard way" door, but if you pick easy, you're committed.

serenity-fda-xer.zip

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FDAs of the second and third episode replacements from The Innocent Crew.

 

Slaughter Until Death - I was on a roll right up till map06 happened. Ho boy, that kicked my butt but good. Pistol start was rough. Loved the boss arena.
Zip - sud-fda-xer.zip

The Evil Unleashed - Had a lot of fun here. Not as much doom-cute as SUD, but still had it's moments, like the control room and shooting range. Secret exit caught me off guard, wasn't expecting it to end.
Zip - teu-fda-xer.zip

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FDA for Fava Beans.

Nice, easy, and plenty of fun! Had to slow down and really look at things, as this is a great set of tech-base maps. Now I see what all the hubbub was about, I'm a fan.
I missed the secret exit the first time through and when I got there, it was a lot shorter than I was expecting and nearly fell out of my chair when I hit that exit switch.
I've included the demos of me going back after finishing and finding the secret exit and more thoroughly exploring the secret level as a bonus.

Zip - fava-fda-xer.zip

 

 

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FDA for H2H-Xmas.

I know it's out of season, but this one was next on my list to get to so... anyway. Overall, I just didn't care for it. Maybe I'll replay it for xmas 2023 and have a new opinion, but as it was it did not jingle my bells. Plenty of deaths.

Zip - h2hxmas-fda-xer.zip

 

edit: forgot to mention, several lmps have some long pauses in them.

Edited by Xerenogan

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FDAs for the first 7 maps of Eviternity.

Bitching and moaning:

Spoiler

Yet another disappointment akin to BTSX or Ancient Aliens (which I tried out and very quickly got bored, like with this one). My biggest complaint is with the combat, which is extremely easy and lackluster: you are presented with big bunches of enemies which are very easy to run away from. The gameplay for me was mostly about trying to figure out where to go while almost completely disregarding the enemies (I ended up finishing MAP07 with only 32% kills). The architecture of the levels is samey and lacks any hint of artistic vision, it feels like something outputted by a very advanced random map generator, pretty much the only thing that gives the levels individuality is the way they are textured. Which is unlike some of the older popular megawads (for example MM2, AV or SOD), where each map feels like a distinct place not just because it looks different, but also due to the way how it's structured and build and the type of combat it throws at you. However, gotta point out one big positive: the texture pack is quite amazing. 2 / 10

 

eviternity-plut.zip

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I really enjoy reading your rants (previous one about Doom II), and I somewhat agree, even though I am not that categorical. From Doom II I think maps 14,26,27,29 and maybe two or three more are pretty good. In AAliens I enjoyed one map, MAP22, in BTSX 1 and 2 quite a few, Theory of Broken Circles is amazing IMO. I was not captivated by Eviternity, but then, we had Bounty month and trying to beat Dubzzz MAP16 record from Eviternity was a great experience, even though I failed eventually :)

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@vdgg Those are some of my favorite Doom II maps too! (although I think MAP17 & 18 are my most favorite ones). Thanks for pointing out the levels you liked, I might check them out yet.

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FDAs for TNT: Revilution

Deaths by maps:

Spoiler

07 - 1
14 - 5
15 - 1
31 - 1
16 - 2
17 - 1
19 - 2
22 - 2
24 - 1
25 - 3
27 - 3
29 - 1
30 - 5

Opinions:

Spoiler

I feel like the megawad mostly delivers on what it promises (providing modern quality while retaining post-apocalyptic TNT feel), however its "professional" quality detracts from the surreal "broken world" eeriness that draws me to old WADs. I liked the idea of hiding most of the map from the player on MAP12 if that's what is indeed going on there (I finished it with 30-something % kills), the mystery is enticing me to come back to it and find the remaining part, the map itself is the strongest one in the project atmospherically IMO (seeing the door with "KILL US" written on it in blood actually was unsettling). I especially want to highlight the two maps by valkirforce (24 & 30) which feel like epic adventures through an entire world. I absolutely hated MAP30, which is all about gimmicks that aren't actually fun to go through ("Everybody hates Icon of Sin, let's make something even more horrible and unplayable by having turrets that shoot cyberdemon rockets at you in 128px wide corridors!"). Expected something more epic and idea-rich from the final few maps (see MM2 maps 27-29), MAP29 especially disappointed in this regard.

Highlight maps: 03, 11, 12, 15, 31, 18, 24 (!)

Disappointing maps: 32, 20, 26, 29, 30 (!).

Feeling like a light 7 on this one.

 

tntr-plut-fdas.zip
EDIT: JUST found out that pausing is actually recorded (which doesn't make any sense to me whatsoever). I paused for a very long time on some maps, making some of the FDAs unwatchable.

Edited by Plut

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Five years ago m30 of TNTR completely pissed me off, after just 1/2 hour and lots of deaths I quited in anger and frustration (was not able to pass even first area with those stinking turrets!). And after watching maxdemo concluded for myself what nobody can finish this shit in FDA mode. :)

 

Pause tics not recorded then menu key ('Esc') is pressed. For prboom-derivative ports (not sure about choco ones) it should be safe although in old vanilla exes it can lead to desynchs.

 

For existing demos you can use LMPC tool (within Dosbox on modern OS) for removing this tic away from lmp file.

 

But personally I feel what both methods are like TAS-cheating for FDA demos. IMO just not a problem manually speed up playback in case of long recorded pause.

Edited by Hitherto

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Yeah, I knew that pressing Esc wouldn't lead to that, I just thought that pressing Pause would be the same.

1 hour ago, Hitherto said:

But personally I feel what both methods are like TAS-cheating for FDA demos. 

Lol what?? Pausing in games is just a normal thing, and AFAIK it would also be possible in vanilla without the demo continuing to record if not for a bug. I think it's unfair to call cheating anything that's not possible in vanilla.

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2 hours ago, Plut said:

I think it's unfair to call cheating anything that's not possible in vanilla.

No, you distort my words. I feel cheating then authenticity of recorded stream of controls manipulated in any way.

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Got you. But IMO recording pauses doesn't really give any interesting information and I wouldn't enjoy having to speed up demos a bunch of times to skip these idle parts, and I think most people would agree with me on that.

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