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BlackAgate

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  1. BlackAgate

    Rocket jump in Doom 2: HOE, map 14

    Thanks Billa. Using this technique I managed to pass the level, as well as the next level with a zero switch. Did not understand about why the rocket jump is not working, but it's fine for now. Thanks all. I will use this topic in case I will face some hard problems in future.
  2. BlackAgate

    Rocket jump in Doom 2: HOE, map 14

    Thank you for the answer, kmc. I saw this momentum trick before but did not understand how to perform it. Will you bother to explain what I need to do to achieve this? I tried "wallrunning" but with no luck as there is not enough room there to gain necessary speed. ZeroMaster manages to do it somehow just from the very start of the movement (I can even see his gun going up and down). Is this a some known trick? P.S. Still no luck with the rocket jump. "MF50 SL50" are there and the ticks before the A fire are 4-6, but nothing. Trying this "momentum" trick therefore.
  3. Hi all. Recently I became a sort of a "speedrunner" in Doom 2: Hell On Earth. What I am actually doing is just playing my favorite game in a fast manner, trying to achieve any possible tricks I watched on youtube. I managed to perform several tricks: glides, archvile jumping, SR50. The only thing that I can not perform and which is crucially needed in map 14 is a rocket jump. I watched tutorials about how to rocket jump generally. I downloaded a "PracticeHub" wad and performed rocket jums there relatively easy (after some practice). I watched all the speedruns from the famous masters like ZeroMaster. But I still can not perform this rocket jump in map 14 (the Inmost Dens). It looks so easy, but nothing. Is there any secrets about it? Exact coordinates? Exact angle? I tried thousands times with different angles, no luck. I use dsda-doom 0.26.0 and also tried a cryspi-doom 5.9.2. I have the "always run" option turned on. I use SR50. The place where I am stucked is in attach, as well as my initial position. P.S. Map 9 (The Pit) is also the problem, but I can avoid the rocket jump with a small (acceptable for me) increase in time there, so the real first big problem is a map 14.
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