Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Vyntreaux

Members
  • Content count

    7
  • Joined

  • Last visited

About Vyntreaux

  • Rank
    UltraDoomer

Recent Profile Visitors

186 profile views
  1. I mean, it'd definitely be slower because of having to dodge the enemy attacks unless that player already knows all of the strategies to avoid any damage dealt to them, which means they've would've gone through quite a (few) number of attempts to do it.
  2. Thank you for the information, I'll make sure to use it next time. Keep in mind it's not my intention for this to look like a speedrun, but more like a "what if" of the map. It's funny because I actually made this demo for myself even if I was already seeing everything as I was making it, but I still wanted to be impressed by how skilled someone has to be to pull stuff like this off and things that are way harder than this, knowing that Go 2 It is (probably) barely anything compared to the community's WADs such as Slaughter Maps. In any case, I had a lot of fun doing this.
  3. Just as the title says, this run is TOOL-ASSISTED and it's NOT meant to be submitted to any speedrun/demo website. All of the details are in the attached text file. So, I've been trying out dsda-doom lately. Not because I want to speedrun the game, I still need to learn about that, but I wanted to try it out and see the Source Port's features. I must say, it ISN'T complicated but rather tedious to use, especially on Build Mode. I tried to do a few demos here and there using the Port's tools, seeing what it's like but nothing much came out of it. A few moments later, I realized this Port isn't only for speedrunning, but also for "showcasing" maps, and by showcasing I mean making a demo which simply shows a map or a WAD but isn't meant to be taken as a serious run. No actual legitimate gameplay, just showing how the map's like. I decided to test these tools the Source Port provides and I spent an hour making a demo of Go 2 It where the player doesn't receive ANY damage at all. To make this possible, I took advantage of the slow mode and the rewind and save/load tools to make everything perfect. And if you thought that was enough, I have done the demo AGAIN but this time I enabled fast monsters and have somehow taken less time in doing it. Of course, I already beat this map legitimately a long time ago, but I wanted to come back to it just for this, and this map was the first thing that popped up inside my head when I thought "very hard map". Showcasing doesn't equal beating a map, and I'd like to think that everybody understands that. Please remember not to take this demo seriously. I only made it for fun and to show how the gameplay could be in this situation. With that being said, I hope you guys enjoy watching these demos and have some fun thinking if any of you could actually pull this off (I'm sure I wouldn't be able to myself). -Vyntreaux vyntreauxgo2itnd.zip vyntreauxgo2itfastnd.zip
  4. Vyntreaux

    THE ULTIMATE GUIDE TO CLASSIC DOOM [REVISION IV]

    Revision IV posted. It's not much, but I wanted to add a little more. I wonder how many revisions this guide is going to have.
  5. Vyntreaux

    THE ULTIMATE GUIDE TO CLASSIC DOOM [REVISION IV]

    That's what the revisions are for. Thank you for spotting it. If there's anything else that you notice is incorrect, please tell me and I'll correct it.
  6. Vyntreaux

    THE ULTIMATE GUIDE TO CLASSIC DOOM [REVISION IV]

    Almost everything is out of facts that I learned about through content like videos, web pages, etc, so I listed everything off the top of my head, and if there was anything that I vaguely knew about or had to add more context to, I'd support myself through the Doom Wiki or Wikipedia. I'm thinking of making a fourth revision which adds a little more content and a few fixes.
  7. Who would've thought that 30 years would go by in such a short time? It won't be long until the series' 30th Anniversary comes up, but I couldn't wait to release this and show it to everybody else. I wanted to, in some way, pay tribute to the game in a special way that would allow more people to know the origins of one of the best video game franchises of all time. I could've made a WAD with a few levels as a commemoration, but I still think I'm not skilled enough for that. So instead, I made a guide that tries to reach out to as many people as possible and not only teaches them on how to play the game, but also teaches them about the series' story. The Classic Doom games have always been my favorite not only because of how enjoyable they are, but also because of the incredible work the community does to keep them alive with WADs, Mods, videos, songs... Without the community's support to the Classic branch of the franchise, making this guide wouldn't have been possible. The purpose of this guide is to try and introduce new players to Classic Doom with explanations about what the game has, the basic mechanics, how to play it, and some extras like fun facts or tips to get better at the game. It doesn't have to be necessarily for new players, since everybody can read it and enjoy it, even if nothing about this is surprisingly new. My job here is to show the World how exciting Doom can be and everything you can do with it and the amazing content you can find about it, despite the game's age. The current version of the guide is Revision IV, and there have been 2 changes made to it prior to its release in this post. The current Revision features justified text, text and information fixes and a little more content. If there are any changes or errors you would like to point out so I can fix them, please comment it or send me an email at ultradoomofficial@gmail.com, which is my account for everything Doom. I hope that this guide does its job at helping people introduce themselves into this part of the game and/or make experienced players reminisce about some parts of it, even if it's reading just for fun. I have made this guide in hopes that everyone can read it and understand it to get a better knowledge about the games that surround Classic Doom. I know this may not be the first or last guide published here, but I wanted to make my own and help people find out about this franchise with my own words. -Vyntreaux The Ultimate Guide to Classic DOOM by Vyntreaux.zip
  8. I'm thinking that maybe I should start posting gameplays on my YouTube channel, but I don't know if I have enough time for that. It's a thing I once experimented with and it came out well, but I couldn't keep going.

×