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NinjaDelphox

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About NinjaDelphox

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    Final Fantasy XIII being bad is a myth

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  1. Just posted a new update, same link as the OP. Fixed an OpenGL HOM in Map 08 Fixed an enemy in Map 16 Added some ammo to Map 19 Fixed a secret in Map 20 Updated Map 33 to allow the golden skull to be obtained with no monsters.
  2. NinjaDelphox

    Is using SAVES in Doom bad?

    Sir I think you have the wrong software company, Id software was the one to add the permadeath no saves mode to the modern doom games, FromSoft games pretend to be hard and crumble under their own RPG mechanics, and they only become hard if you make them. Also relating to the OP, saves in classic Doom could never be bad because the game has no checkpoint system.
  3. "Rifts in time have opened up across the worlds, allowing the demons to pour in droves and wreak havoc. With Space and Time tearing itself apart, the UAC have traced the of the time rifts to the skull arbiters that have finally come out of hiding. This paradox has also brought you back from the dead... with your flesh restored, there's only one thing on your mind: revenge against those fiends that stole your soul. What about saving the earth from total collapse of time and space itself? If it means you can crush more demon skulls under your boot. Sure, why not." 150 Line Massacre: The Golden Skulls is a 36 map megawad by @NinjaDelphox, featuring maps by @Arsinikk, @Cacodemon187, and @Large Cat, and is a non-canon sequel to 100 Line Massacre. Originally intended as remaster of Ninja’s 5 Maps with 100 Lines, it turned into a full blown sequel featuring “remasters” of these original 5 maps that led to the eventual creation of 100 Line Massacre, along with reimaginings of these maps and 27 entirely new maps, including a previously unreleased 100 Line Massacre map! Like the previous Massacre wads, each map was designed with pistol start in mind, and includes the new skill Vile Cruelty (UV+), which contains multiplayer only monsters for an extra challenge. 150 Line Massacre also features a new gameplay mechanic: The Golden Skulls! Each map contains a hidden Golden Skull, and is required for a 100% playthrough, displaying a “Skulls” count at the end of each map instead of an item count. Google drive: https://drive.google.com/file/d/1zWbdYmlAhk_AtOxCIwYdRord1mJRnPwP/view?usp=sharing 150 Line Massacre: The Golden Skulls is a vanilla compatible megawad (Complevel 2), and features many compatibility settings automatically applied to source ports for a proper and smooth experience. Almost every map will suffer from the sprite limit in chocolate Doom and DOS, and many will be unplayable, so it is recommended to use a sourceport. Map 31 will savegame buffer overflow in Chocolate Doom and DOS. While not common, intercept overflows may occur in more densely populated maps.
  4. Well, Corruption got a runner up in the Cacowards!! I'm so honored and excited that people enjoyed it enough for it to get there, and I can't wait to release new and better stuff in the future :) Working with @EVILNECK and @Arsinikk on this was amazing, and it wouldn't have been anywhere near as good without them. In the immediate future, I have a small "DLC" Corruption project in the works that will bridge the gap story wise between Corruption 1 and a sequel that is in development. Now as for Corruption 1 itself, there's a new "Super Duper totally final" update, fixing a lot of ZDoom and Eternity stuff, as well as deathmatch in Map 34! This should hopefully really be the final update, and there will hopefully be no more major bugs! Thanks to Arsinikk and @Worst , the old ZDoom patch is completely gone, and you can run the main wad in all supported ports! We have also separated the GLDEFS into standalone PK3, and a widescreen assets patch for 16:9 art and status bar. This update is live now on the google drive link, and has been sent out to idgames, so it should be live there relatively soon!
  5. I'd like to claim Map 28 please :)
  6. NinjaDelphox

    what are you working on? I wanna see your wads.

    Started working on a small Corruption episode to link the story of the first wad to the second megawad that is in the works :) Almost have the first map finished, the episode will probably be 4 - 6 or so maps.
  7. NinjaDelphox

    what are you working on? I wanna see your wads.

    been revamping some of the E1 Maps for my Ultimate Doom megawad Subsistence, did E1M9 this morning, really happy with how it came out.
  8. Just uploaded an update that fixes an incorrectly tagged sector, thanks @TheShep for finding this :)
  9. Download Here Rusty Gorge is a medium sized map for STRAIN with a heavy emphasis on exploration and lots of action. This map supports all difficulties (Including UV+), and also deathmatch. You must run this with STRAIN.WAD. Rusty Gorge features an edit of STRAIN's dehacked to fix the Demon Lord attack animation (embedded in the wad, also provided separately as Rusty_Gorge.deh), as well as change the automap string for the map. Map is slotted in 16. Enjoy! Screenshots: Huge shoutout to the testers! @Arsinikk @Cacodemon187 @scwiba
  10. You can get the red key first and do it right away, or just get the red key after the yellow key, so it can realistically be done at anytime.
  11. After a very very long time we finally got it up on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/puredux features some minor fixes but other than that it is pretty unchanged from the previous version.
  12. Oh yeah that makes sense, I only really designed him to be fought with the Super Shotgun, so if you save the Plasma that is in the map or have a BFG from continuous it would basically already be over for him anyways lmao, but these loops have been fixed for future bosses :)
  13. Yeah I've known about that basically since it was made, but never bothered to fix it since it rarely happened for me, usually only ever happened if I was shooting him behind the pillars and then hiding. There's an improved version of him that lacks this issue in the next Corruption that is currently being developed though lol Glad you're enjoying the game! :)
  14. I'd be interested in doing Anti-Christ, would probably get it done pretty quickly.
  15. Definitely interested with a break from 2 of my other ongoing projects, so sign me up! Planning to make a small episode of 4 - 5 larger maps for Doom II.
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