Biz! Posted December 19, 2022 Hey, I'm using Eternity (UDMF) and there are colored lighting controls like in Z-based ports, but it doesn't work, I've changed the renderer too. I know about linedef 242 for Eternity (Doom) which follows SMMU rules which means the colormap only applies there. Is there a control, or a booleen in UDMF that is like linedef 242? Maybe a fix that forces Eternity into OpenGL ( not really preferable ) 0 Share this post Link to post
Edward850 Posted December 20, 2022 Eternity doesn't support JIT colourmap generation at this time. You can only supply Boom colourmaps which require a colormap lump to handle the translation. There is only one renderer, there is no such thing as "forcing OpenGL". 1 Share this post Link to post