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really bad wad that i tried my absolute best on
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thank you for the feedback. i see i have a few bugs to fix. i'm glad it's not complete shit.
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added
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forgot about that, sorry
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You can probably piece together other, more WIP maps from the full version. i was too lazy to remove everything regarding them.
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Hello! I've recently gotten into the doom mapping scene, and have been cooking up a WAD for the past couple months. I've decided to release a one map teaser, just to see if the WAD's worth finishing. Please go easy on me, this is my first serious attempt at mapmaking. It's not finished and nothing here is final. To play you need GZDoom and the Doom2 IWAD. Enjoy, and happy dooming! RBWTTAB_TEASER.zip
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Changing instruments used in MIDI files
GlebyGlobster replied to GlebyGlobster's topic in Doom Editing
hi. i apologize for the inconvenience. last time i tried to add a midi it sounded all weird and out of place. my bad, it fixed itself. don't know why it did that -
Hi. I'm creating my first map pack, and i'm not too skilled with composing music or just midi files in general. i have a specific song i want to use in a level, but it doesn't use the doom instruments. is there any steps i could take to fix this? thank you in advance.
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Nugget Doom 2.3.1 (updated December 15th, '23)
GlebyGlobster replied to Alaux's topic in Source Ports
ok. i was browsing through options. this is now my goto source port because i can fix so many things that screwed with my ocd! like weapons being able to be off-center while firing, lack of weapon bobbing while firing, etc. gzdoom has all of it's fancy smancy bells and whistles, but nugget doom lets me fix/change stuff that i actually care about. great job!! -
never thought of that, i'll try that later.
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Nugget Doom 2.3.1 (updated December 15th, '23)
GlebyGlobster replied to Alaux's topic in Source Ports
love this port! great job! -
DoomGPT: An AI-directed Doom II mapping project (v1.0)
GlebyGlobster replied to iddq_tea's topic in WAD Releases & Development
yo, i'd like to be a playtester. -
after doing some exploring, I've found a good one, 2002 a doom odyssey. https://doomwiki.org/wiki/2002_A_Doom_Odyssey
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How to find specific linedef on map in Ultimate Doom Builder?
GlebyGlobster replied to GlebyGlobster's topic in WAD Discussion
could you possibly help with this thread? https://www.doomworld.com/forum/topic/137583-how-do-i-make-a-polyobject-door-make-sounds/?tab=comments#comment-2673155 -
Hi, i'm working on a wad. i'm using a poly object sliding door, but it doesn't make sounds. i want it to play DSSTNMOV (DSSTNMOV.zip) while opening and closing. any ideas on how to make it have open and close sounds?