SOF2Fragger Posted January 24, 2023 To start, you need to have your project in its own folder, and have the following directories: Models -- Obj files are placed here Decorate -- decorate files go in here Sprites -- For your model's sprite 1. Create your thing, whatever it is. I am making a switch. Create a sector in an empty area if your map, big enough to hold your thing, and delete all the textures on walls, floor and ceiling. This is important. They appear as solid in the model. 2. Textures. On thing, off walls, floor and ceiling. 3. Select the sector with your thing and export as obj. as shown. 4. Name your model, your sprite (Use tnt1 is you don't want to make a custom sprite), flags and select decorate. Look at the directories. Modeldefs go in the root Decorate goes in decorate Obj goes in models Open the decorate for your thing, and add the spawn id Quote Actor [Name] 1234 { Radius x Height x Reload resources and you should be able to place your thing in the editor. Light and animation will be covered in a different tutorial. Let me know if you have questions. 13 Share this post Link to post
SOF2Fragger Posted May 15, 2023 To fix the model being sideways, open the modeldef, and add the following after the first line: Rolloffset 90 That'll make your model appear upright. Building your models horizontally adds a level of detail not possible otherwise. 0 Share this post Link to post
Desfar Posted May 17, 2023 (edited) Edit: Double post, oops. Edited May 17, 2023 by Desfar 0 Share this post Link to post
Desfar Posted May 17, 2023 (edited) How do I create the skins/textures for these models? Edit: Learned that they are not needed for .obj. I have been using .MD3 and quake files up till this point, so I learned something new Edited May 17, 2023 by Desfar 0 Share this post Link to post
SOF2Fragger Posted May 17, 2023 Models are just textured sectors exported. You texture them just like you texture everything. 0 Share this post Link to post