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Murderous Owl

How to import custom textures and custom sprites

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I thought I'd just make a quick tutorial on how to do these things since I struggled a tiny bit

(also, please note, I am not an expert so take what I say with a grain of salt)

 

Setup:

First of all you'll need to download SLADE and your editor of choice (however this tutorial will just be assuming you're using Ultimate Doom Builder)

 

  • Make the .wad file you want to add custom content to and save
  • Open the .wad in Slade

 

Textures:

  • Make/download the texture you want to add
  • On the top left of the screen with the options, go to archive > import files

 

2104136623_SLADE8_25_20235_49_23PM.png.b5d8f51e75416ac3224ba4741cd0c9e7.png

 

  • Import your texture of choice
  • Inside of Slade, right click the image file and hover over graphic
  • Select add to patch table (If it asks you for a texture definition, select "Yes" and then in the new menu click "OK")
  • Go back to graphic and click "Add to TEXTUREx"

 

  • Save the file (You can save the file at any point)

 

Now you've got your custom texture!

 

Sprites

 

Because this is the mistake I made, I'm going to start this off by saying do not put your sprite file location in between P_START and P_End

 

  • Select the green paper to make a new entry. 

 

1884553953_SLADE8_25_20236_07_41PM.png.c0f0acc13134a1b478d7defeeb64c5dc.png

 

  • Create two entries, the first one called "S_START" and "S_END"

 

675472536_SLADE8_25_20236_15_53PM.png.4ec2f20bde61de6bf7bb0cc1a237f6ea.png1992663446_SLADE8_25_20236_16_02PM.png.f9a233b669c837bae56658007211dbc1.png

 

  • Add your sprite image
  • If the file isn't inbetween the S_START and S_END entries, select the image and use the blue arrows to move it between the two entries

 

  • Save your file (You can save your file at any point

 

 

Edited by Murderous Owl : Someone said the OG title of "How to make custom textures and custom sprites" was misleading

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