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About _koraichu
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DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
I would love to but it forces me to pallette it, which ruins the image no matter what pallette I use. -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
So, I fixed the noclipping issue. But when I play in Crispy Doom, the game crashes when I finish a level. The music starts playing so I don't think it's that, but I can't seem to find any other issues. Is there something I've gotten wrong? -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
Sweeeeeeeeet. Although I will mention difficulty doesn't matter because it was designed as a one-difficulty WAD, hence the "Let's Go". EDIT: Watching the video, there seems to be things missing that weren't tagged for "Hard", such as the extra shells in the secret on -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
It's quite alright (I like to read things) and I appreciate the pointers. I did not follow one specific tutorial, a good portion of this was experimenting (hence the haphazard drag-and-dropping of MP3 files in the middle of the WAD). The extra WAD archive was a leftover because SLADE kept corrupting the map files and that's also why there's extra map lumps. This is my first time really doing a project of this scale and I'm just glad it works at all, but l'll probably release an updated version at some point. -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
I removed the warning so the download should be easy now. -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
The download should be fixed, I removed the warning (it was unnecessary anyways). -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
P.S. Crispy Doom and Odamex both are incompatible mostly due to a bug with collisions for whatever reason. Every other map acts like you have IDCLIP enabled and you can't interact with monsters. If anyone knows why this happens, do tell! -
DOOM: All Over Again / Episode 1
_koraichu replied to _koraichu's topic in WAD Releases & Development
COMPATIBILITY: ZDoom: Recommended Zandronum: Flawless Q-Zandronum: Flawless GZDoom: Incompatible Crispy Doom: Incompatible Odamex: Incompatible -
INTRO: It's been about six years since you've began to rip and tear your way through the hordes of demons that threaten humanity, and it's starting to get old. Returning to the original site of the demon infestation once more, you notice there's more of the suckers than you remember. That can't be good. is my new(ish) MegaWad project of which I am excited to announce the Episode 1 release! This .WAD, "One More Time", contains eight heart-stoppingly hard maps (to me, at least) which form one of four parts in an overarching story. Standard DOOM fare really; collect keys, kill demons, and find secrets! Especially find secrets. Otherwise, you're gonna have a heck of a time. SPECIFICATIONS: This WAD requires TNT: Evilution be used as the IWAD. It was designed speficially for ZDoom and if you play it with other source ports, your mileage may vary as this WAD relies heavily on the ZMAPINFO file. SCREENSHOTS: DOWNLOAD