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The BMFG

Weird texture issue

Question

I added a new texture to a map Im currently making 

Uadsntitled.png?ex=65bd5356&is=65aade56&

 

It looks fine in DOOMBUILDER, but just isn't there ingame 

image.png?ex=65bd53ff&is=65aadeff&hm=2ad

DOOM00.png?ex=65bd545e&is=65aadf5e&hm=76

 

Its converted to DOOM and its in the TEXTURE1 and PNAMES, its in-between the PP_START/PP_END markers so i have no idea what's causing this

image.png?ex=65bd5489&is=65aadf89&hm=a8e

All help is appreciated

 

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This might be the issue. Just fix it in Slade. This patch is not in between P_START and P_END. And F_SKY1 is not inside P_START and P_END.

Screenshot 2024-01-20 121223.png

Edited by neubejiita

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The screenshot only shows a patch, so I'm not 100% sure you know what the question was.

You sure you did add it to TEXTURE1?

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There are two copies of UADSNTIT in the wad, the second (the one @neubejiita is pointing out) is in PNG format. Delete it and things should work fine.

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9 minutes ago, Naarok0fkor said:

Check the offset of the texture in the editor...

It has nothing to do with the offset, the texture appears fine when playing in ports like GZ

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2 minutes ago, Naarok0fkor said:

How about that X? Are you using it as an in-game patch or a full texture?

The skeleton is just a full texture no patches or nothing

 

24 minutes ago, Naarok0fkor said:

Did you add it to your patch & textures? There's a red X up on the wall where it should be.

Yes

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37 minutes ago, ViolentBeetle said:

The screenshot only shows a patch, so I'm not 100% sure you know what the question was.

You sure you did add it to TEXTURE1?

Yep, ive made sure that it was in TEXTURE1 by adding it again. The textures name is listed in PNAMES too yet it still doesn't appear

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37 minutes ago, neubejiita said:

This might be the issue. Just fix it in Slade. This patch is not in between P_START and P_END. And F_SKY1 is not inside P_START and P_END.

Screenshot 2024-01-20 121223.png

 

17 minutes ago, plums said:

There are two copies of UADSNTIT in the wad, the second (the one @neubejiita is pointing out) is in PNG format. Delete it and things should work fine.

It works now, thank you both for helping!

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