The BMFG Posted 13 hours ago I added a new texture to a map Im currently making It looks fine in DOOMBUILDER, but just isn't there ingame Its converted to DOOM and its in the TEXTURE1 and PNAMES, its in-between the PP_START/PP_END markers so i have no idea what's causing this All help is appreciated 0 Share this post Link to post
1 neubejiita Posted 8 hours ago (edited) This might be the issue. Just fix it in Slade. This patch is not in between P_START and P_END. And F_SKY1 is not inside P_START and P_END. Edited 8 hours ago by neubejiita 1 Share this post Link to post
1 ViolentBeetle Posted 10 hours ago The screenshot only shows a patch, so I'm not 100% sure you know what the question was. You sure you did add it to TEXTURE1? 1 Share this post Link to post
1 neubejiita Posted 8 hours ago Upload the wad and we will have a look. 0 Share this post Link to post
1 plums Posted 8 hours ago There are two copies of UADSNTIT in the wad, the second (the one @neubejiita is pointing out) is in PNG format. Delete it and things should work fine. 2 Share this post Link to post
0 Naarok0fkor Posted 11 hours ago Did you add it to your patch & textures? There's a red X up on the wall where it should be. 0 Share this post Link to post
0 Naarok0fkor Posted 11 hours ago Check the offset of the texture in the editor... 0 Share this post Link to post
0 The BMFG Posted 11 hours ago 9 minutes ago, Naarok0fkor said: Check the offset of the texture in the editor... It has nothing to do with the offset, the texture appears fine when playing in ports like GZ 0 Share this post Link to post
0 Naarok0fkor Posted 11 hours ago How about that X? Are you using it as an in-game patch or a full texture? 0 Share this post Link to post
0 The BMFG Posted 11 hours ago 2 minutes ago, Naarok0fkor said: How about that X? Are you using it as an in-game patch or a full texture? The skeleton is just a full texture no patches or nothing 24 minutes ago, Naarok0fkor said: Did you add it to your patch & textures? There's a red X up on the wall where it should be. Yes 1 Share this post Link to post
0 Naarok0fkor Posted 10 hours ago Try restarting UDB. Nice skeleton though... 0 Share this post Link to post
0 The BMFG Posted 9 hours ago 37 minutes ago, ViolentBeetle said: The screenshot only shows a patch, so I'm not 100% sure you know what the question was. You sure you did add it to TEXTURE1? Yep, ive made sure that it was in TEXTURE1 by adding it again. The textures name is listed in PNAMES too yet it still doesn't appear 0 Share this post Link to post
0 The BMFG Posted 8 hours ago 5 minutes ago, neubejiita said: Upload the wad and we will have a look. Here you go https://www.mediafire.com/file/6jbg5mh6pj6c50j/bloodfort.wad/file 0 Share this post Link to post
0 The BMFG Posted 8 hours ago 37 minutes ago, neubejiita said: This might be the issue. Just fix it in Slade. This patch is not in between P_START and P_END. And F_SKY1 is not inside P_START and P_END. 17 minutes ago, plums said: There are two copies of UADSNTIT in the wad, the second (the one @neubejiita is pointing out) is in PNG format. Delete it and things should work fine. It works now, thank you both for helping! 1 Share this post Link to post
I added a new texture to a map Im currently making
It looks fine in DOOMBUILDER, but just isn't there ingame
Its converted to DOOM and its in the TEXTURE1 and PNAMES, its in-between the PP_START/PP_END markers so i have no idea what's causing this
All help is appreciated
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