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I wanted to clarify. Does Edge Classic support split-screen mode for multiplayer? I run the -splitscreen option but nothing happens.
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Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
camper replied to hobomaster22's topic in Source Ports
Thanks for the link I looked at assets\actors\doom\weapons , there is Skulltag/Zandronum compatibility actor Grenade. But the functions A_FireGrenade or A_FireSTGrenade. Are they not available yet? -
Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
camper replied to hobomaster22's topic in Source Ports
I'm trying to modd weapons for Helion. Unfortunately, my knowledge of decorate is very rudimentary. Therefore, the weapon is not displayed in the slot and is not selected from the inventory after change it. gauss001_wad.7z -
Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
camper replied to hobomaster22's topic in Source Ports
Doesn't seem to work very well with png files right now. I made these pk3 from a test mod using the WadExt utility. For LEST002.pk3 I left almost everything as is, deleting only the decompiled folder and the pnames.lmp and texture1.lmp files in the root directory. For LEST004.pk3, using SLADE3, I exported graphic resources in the Graphic(Doom) format. As you can see, in the case of LEST004.pk3 everything works just as well as in the original LEST.wad. I’m very glad that the decorate function A_FireRailgun works. lestgame.7z -
Yes, documentaries are fine too.
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Film critics chose Martin Scorsese's "Killers of the Flower Moon" as the best film of 2023. I haven't seen the film. But judging by the trailers and reviews, it’s really good, although it’s a bit heavy for the Christmas mood. In my opinion, the best film of the year is “Tetris” by Jon S. Baird. And although he is criticized by Russians for being too hyperbolic, I think he hit the nail on the head. Moreover, Pajitnov also praises him. He really amused me and raised my spirits, because I know from myself what it is like to work in a Soviet/Russian scientific institution, and what kind of bureaucratic order reigns there. What's your best film of the year?
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How do I make a line horizon? (DBX-MBF21)
camper replied to SynarchyBattleDoge's topic in Doom Editing
k8vavoom also supports this action special 9 for linedef -
I like this approach
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I also have a misunderstanding, but this is because different ports use different approaches. I'm currently exploring the vavoom approach. But there are some difficulties there and I decided to see how things are in other ports. In particular in EDGE, as in the first one which used md2 models. Sprites all rotations don't seem to need to be displayed, but state sprites do. And the model frames must be associated with decorate code states. There is a special definition file for this. Therefore sprite files must be present. In the EDGE example, everything is very different and it seems that the states are greatly changed and expanded compared to the decorate code. It seems EDGE is more flexible in this matter. In EDGE, is at least one object sprite needed in the form of a graphic file, or can only models be used?
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Question regarding models in EDGE. I understand correctly that each model must have a corresponding sprite? Or maybe it's not? It seems that in the example demo-MD2.wad there are clearly more model frames used than sprites for any monster from doom.
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It's okay, there's no limit here. I was thinking about my list yesterday and I exceeded it to almost 30.
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I recently looked at the list from "Game Informer's Top 200 Games of All Time". I see that it’s mostly console players who rule it. I don't play console games (except "duck hunt" with a light gun, but that doesn't count), I have other priorities (ZX Spectrum, IBM PC). And you? What is your priority list of 10-20 items?
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Interesting. MDL format is it quakes 1 or half-life?
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Will a voxel file viewer be added to EMUS in the foreseeable future?
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Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
camper replied to hobomaster22's topic in Source Ports
Thanks for the answer.