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Custom Obstacle Help
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in Doom Editing
I figured it out, at first I found I could just replace the dead lost soul, dead cacodemon and dead imp decorations with them.. And than I found the editor wasn't even running under zdoom.. Zdoom registered them automatically. I expect they should appear with most if not all modern ports. -
I have a DECORATE script and sprites for some obstacles I want to include in the megawad I am working on. But how do I get GZdoom builder to recognize them? I know they work, I can even summon them within the game. However, the editor does not recognize them..
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THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Now I have these Custom trees in the file labeled and ready to go but how do I make the doom editor recognize them?! -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
No their will be no Scwarzwald here. Must stay true to the source material Afterall! Wormwood reminds me more of Absinth anyway.. I would consider creating a black forest area in here but.. Actually you just gave me a really good idea.. Perhaps I should re-color some doom trees black and add them in as extra objects into this thing... -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Thank you, looks like the next one is.. "Of Ashes And Wormwood"! This should be fun, that map was quite intricate originally. I still remember being on Zdeamon as a young lad online with 7 other droogs all scrambling for the BFG in that one room.. Good times! I should design it like a chamber to many other outer dimensional chambers. -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Thanks for the feedback, ill try to find this thing in map 4 that you said could trap the player. Its been ages since I went all the way back their. I need to not take so long with the next map, I DO want to eventually finish this thing. -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Finished map 14 "Absence Of Faith".. Its somewhat large, over 500 monsters. I had lost interest on working on it half way threw but I recently picked it up again.. I think I can say I am proud of it. It should be a good ol' time. went over it about a dozen times adding ammo and I think it should be fair. Their are kind of a lot of Pain Elementals though. https://www.mediafire.com/file/sgpg307iim3np3j/GOTHICMW38%25.WAD/file -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Yes, I AM still working on this. Just finished map 13 "Tempest" this Halloween night, I realize the level before it can be beaten rather quickly if the player knows where they are going so this one is even bigger! https://www.mediafire.com/file/9ll1c2g4vxcpola/GOTHICMW35%25.WAD/file -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Finished map 12. It is quite large and has many secrets. The exit to the secret levels can also be found here but at the moment it will just take you to wolfenstein with bizarre textures allover the walls replacing the wolfenstein textures. Also I fixed the glitchy clipping sky that was atop some of the pillars in map 3 and added more ammo to some maps. https://www.mediafire.com/file/85o3idxczisyhbb/GOTHICMW32%25.WAD/file -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Oops, I will look into that. -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
When I was young running around deathmatching people in Zdeamon I remember playing the original gothic deathmach levels and just being blown away by the themes and detail in them but people would always just play the same three maps in a row and it seemed like such a waste of cool maps. Now that no one plays in them at all anymore at least they can be made enjoyable in this way. I started making these like.. Two years ago and it all just kind of gotten forgotten about sitting in the mess of wads on my desktop. I am seriously trying to finish it this time around. Please let me know if their is anything buggy with any of them. Some of the ones I designed long ago mite be short on the ammo in some places. I am trying to make them so they can either all be played in a single playthrough or players can just pistol start any level with reasonable chance of success. Of course, their must be increasing difficulty as the maps progress so you mite have a really hard time pistol starting on the later maps to come. -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Their is no tab in the editor for "Switches" their is a tab for "Lifts" and their are "Generalized Actions" for lifts but in those settings their is no option to make the thing activated with a key. -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Its not essential, but I want to install some lifts that require a key to activate in the twelfth level but their doesn't seem to be a way to do it in the editor settings.. Do I have to write a script or something for it? -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
https://www.mediafire.com/file/x44dqvqd9zi53w8/GOTHICMW30%25.WAD/file -
THE GOTHIC MEGAWAD
InterdimensionalInterloper replied to InterdimensionalInterloper's topic in WAD Releases & Development
Ok here are some screen shots. Also I fixed a few things in some older maps here is the most recent one. Remember, the twelfth level is not yet finished and their is no exit to it as of now.