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About Rymante
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Hurts Demons Plenty!
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[RC5] EVITERNITY II - RC5 Released!
Rymante replied to Dragonfly's topic in WAD Releases & Development
Out of absolute nowhere! Guess I know what I'm playing after SIGIL II....... -
Introducing The Phobos Amphitheater - A YouTube Channel About Doom WAD Music!
Rymante replied to LightningBoltForever's topic in Doom General
Discovered the video about 'Hate Machine' in the Doom videos thread, I enjoyed what I watched and am looking forward to more! -
I've been using WASD for movement, mouse for turning/looking and E for 'Use' ever since that was the default contol scheme for Half-Life. It's a common standard control layout for so many other PC games that I've played by now (although sometimes 'F' is 'Use' instead) that it's become ingrained in me & I can't go back, so now it's what I set classic Doom to use as well.
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I've tried various launchers, but I keep coming back to ZDL (specifically the '3-1.1' version). It works with every source port I've thrown at it so far, has a simple, easy to operate UI & has all the features I need in a launcher without any extra fluff. That said, Doom Launcher's tracking of map statistics & wad organization tools are pretty cool & worth a look.
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I used to have the stats up all the time, nowadays I only have them on the automap so that's what I voted. However, I may yet consider turning them off completely since you only get to play a map for the first time once, turning them off completely would give the map much more of a chance to surprise me, having the stats up can ruin that somewhat, at least that's how I feel about it now. Replaying a map is another matter entirely though of course.
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There's some great tracks in here, thanks for sharing! ^_^
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Congratulations! Working on this project was pretty fun & quite the learning experience, looking forward to trying the full wad. ^_^ Hoping to hear impressions from others as well!
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JAMAL JONES TRILOGY - Version 1.1 RELEASED! May 12, 2023 - [Doomkid's Mapping Contest]
Rymante replied to Doomkid's topic in WAD Releases & Development
It was a pleasure to learn the ropes of vanilla compatible mapping with this project, very much looking forward to trying the complete set of maps! -
JAMAL JONES TRILOGY - Old development thread - [Doomkid's 20 Years Mapping Contest]
Rymante replied to Doomkid's topic in WAD Releases & Development
Soon, the complete Jamal Jones experience will be upon us! Looking forward to giving the final, bugfixed version a try, especially considering the new additions to Episode 3 I haven't even tried yet. ^_^ -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Rymante replied to RastaManGames's topic in WAD Releases & Development
I'm gonna have to drop out of this sadly, for whatever reason, any motivation I had to work on maps just completely left me, my submission isn't even remotely close to finished & the thought of opening UDB to work on maps is giving me a sense of dread & anxiety instead of the excitement it used to. I'll be taking a break from mapping in general for some time most likely. Looking forward to trying out everyone else's submissions when they're ready! -
Doomworld Maximum Project 2022 - Uploaded!
Rymante replied to Obsidian's topic in WAD Releases & Development
Unfortunately, you'll have to take my name off the list, there is no way I'm gonna be able to finish up a map before the end of the year this time around. Ideas & motivation just completely dried up for me this year :( -
The Thing you can’t Defeat - Ultimate Doom WAD for GZDOOM - [8 maps]
Rymante replied to YourOpinionsAreWRONG's topic in WAD Releases & Development
Spotted this from the Cacoward Mentionation thread & decided to give it a shot. That mention is well earned, legitimately unnerving stuff here. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Rymante replied to RastaManGames's topic in WAD Releases & Development
I wouldn't mind having a shot a this, been wanting to attempt a city style map for a while now & this seems like a good opportunity! -
For a long time, GZDoom was the only port I used. I liked how smooth the mouselook felt as well as all the options & mods that let me customize the experience to my liking. However, as I started playing more ambitious limit-removing, Boom & MBF maps with lots of sector & linedef based detailing, GZDoom's performance left me wanting (it was also at this point I discovered that some of the mods I was using tanked performance way more than I expected). I also got more curious about accuracy to the original engine, so I started experimenting with other ports. Of the other ports I've tried, I like DSDA-Doom, Woof, Crispy Doom & the Eternity Engine the most. Of those I use DSDA-Doom the most (before it took off I used PrBoom Plus) because I like how fast it's OpenGL renderer runs, I can play at my native display resolution, it supports vanilla, Boom, MBF & MBF21 maps & it supports widescreen assets & UMAPINFO. Woof is a VERY close second since it also supports all of those things except it's limited to a software renderer with double resolution, I play it if I'm randomly in the mood for that old school crunchy look. Woof is also one of the only ports I was able to compile from source & run on a Raspberry Pi 4, it runs pretty well on it. I almost forgot multiplayer, I've hosted a few sessions for my friends on Zandronum & it works pretty well for us. I would like to try Odamex & it's horde mode with them at some point, it seems fun!
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Recently started Lost Civilisation by Jaska. Absolutely marvelling at how intricate, detailed & pretty these maps are. I'm only 5 maps in so far and it's blown me away multiple times.