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Jerem

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About Jerem

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    I make 90s style games

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  1. Jerem

    gzdoom jumpTics / delay removal

    Oh dude, if you find the time to do that, that would be awesome! Yes please! I noticed it had air control as well which is on zdoom's forums https://forum.zdoom.org/viewtopic.php?t=68863 Not sure if you'd want to omit it or not Can you describe what else you did when you say platformer feel-good-ness? (Other than the grace-period before landing. Good job on that one!) I came from unity and it took me forever to implement coyote time so that one's a life-saver in itself. I feel greedy bringing this up but my other big platforming "feel-good" code that I was intending to look into at some point was the pre-jump tiny teleport upwards that makes players feel like they're better than they actually are are platforming, a la super mario brothers.
  2. I've been searching around a bit and it looks like no one has made a jump delay removal mod/patch for gzdoom yet. To be super-doper clear, when I say "jump delay removal" I'm referring to being able to jump as soon as you land or even simply just one jumpTic after. which ever of the two is easier to program. from what I can tell, it's a bit more complicated than just writing jumpTics 0; under the player definition block can someone point me in the right direction? there's reference to jumpTics here (where I got this idea from) https://zdoom.org/wiki/Structs:PlayerInfo and I'm not sure if this information is transferrable but I also found an old thread on a lateral subject here https://forum.zdoom.org/viewtopic.php?t=25833
  3. Yes. This. Working in a team means being a team-member! Adding yourself to a team and expecting to become the director of the project or make direction level decisions without considering how it impacts the morale of the rest of the team is disastrous. Stomping on eggshells rather than tip-toeing around them is a good practice, but not at the expense of breaking the camel's back that's carrying everyone. That being said, I do still appreciate seeing everyone's fantasy scenarios. Post Statement: To counter my own point, when I hire someone and they don't show initiative I need to check in with them to make sure they're invested.
  4. revising the original post here is even a good idea for people like myself who thought they knew all they had to! thank you for making this~✨
  5. Jerem

    Cursed Doom Images

    this thread is amazing. i want it laminated.
  6. What I checked out last night of the first level was absolutely incredible. If I find more time before packing my computer for my flight I intend to really dive into this.
  7. Jerem

    rotating door fallout vault style

    the glow on the plasma rifle is so pretty~✨ is that just a standard option in gzdoom?
  8. Jerem

    React To The Profile Pic Above You

    a thoughtful, well-dressed young fella!
  9. Deet is an incredible member of the doom community! He has helped me with my mapping and he is an incredibly creative mapper himself!

    All the best Deet! c:

  10. wonderful screenshots! it's fantastic that you're updating it too! talented and dedicated!
  11. Jerem

    Unity goes full Unity

    Correct!
  12. Jerem

    Unity goes full Unity

    still saw a number of devs using unity in ludum dare. Comparatively the general consensus among my networks have been to phase it out.
  13. Jerem

    Share Your Sprites! (yet another split)

    I tried gimp. (along with a slew of other things) It has a decent amount of pretty brushes for sure. Paint.net is what I use nowadays. Fastest program for imaging editing that I've come across. No slowing me down with hand-holding.
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