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About lupinx-Kassman
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Congratulations to everyone recognized! I'm still reading through the full thing, but preemptively gonna say that the writing is incredible. I know it couldn't have been easy to pick these out and sum up your feelings in such exquisite detail. Props to the writers! And special thanks to @Dynamo! It was a very pleasant surprise seeing my name up there for the Espi award. I really didn't see it coming at all. Reading your personal review of my past was both nostalgic and extremely touching. I'm always impressed by your knack for research, even if I shouldn't be considering your tireless work on the doom wiki and prior cacowards haha. I had a big dumb smile on my face when you described your personal experiences during the heyday of the KK days. We dove deep into the dust-covered relics of doomin' old, and this door was indeed one of the greatest treasures we've stumbled upon. Its a testament to why we keep getting our ass kicked by demons. That wooden midtexture blockade wouldn't work! The door's too tall! Doors slide up in Doom!! Agh!!! Uh, anyways, I mainly wanted to say that I really appreciate the detailed article you wrote on me Dynamo, but moreso, I appreciate you as an irreplaceable friend. I've got my evening read in order for tonight haha PS: Thanks for snapping that photo of me @Bank, and for the physical award @Scuba Steve!
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Project Defoot occupies a permanent space in my head.
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TNT 2: Devilution (Final beta released)
lupinx-Kassman replied to Marcaek's topic in WAD Releases & Development
I provided the wrong link. My mistake. Here is TNT2rc1.txt -
TNT 2: Devilution (Final beta released)
lupinx-Kassman replied to Marcaek's topic in WAD Releases & Development
Hot new Beta 6 has dropped. Beta 6 changelog -
lupinx-Kassman changed their profile photo
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Ancient Aliens - final version on idgames
lupinx-Kassman replied to skillsaw's topic in WAD Releases & Development
I apologize for introducing the issue. I updated most of the MAP24-related textures for V1.1. In the process I aligned some of the textures in the map to fit the updates. I thought I saved the map without rebuilding the nodes since the map played back the three demos submitted to DSDA for MAP24 in prboom-plus and DSDA-Doom with the reported times in 1.1. However I had not thought to test 1.1 with Eternity. Skillsaw informed me of what happened and pointed out a solution to save the map in "ZDBSP - Extended Nodes". This fixed the issue, and it now runs and plays back the demos in Eternity as well as prboom-plus and DSDA-Doom. I submitted V1.2 with the fix to /idgames. -
Thanks! I'm still aiming to finish Autumn Flock before the sun envelops the Earth.
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Sneaking into GauzyStop with the help of a new machine
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what are you working on? I wanna see your wads.
lupinx-Kassman replied to everennui's topic in WAD Discussion
Sneaking into GauzyStop with the help of a new machine -
TNT 2: Devilution (Final beta released)
lupinx-Kassman replied to Marcaek's topic in WAD Releases & Development
I'm happy folks are enjoying the set so far! I went deep on the MAP30 plot here if you're still curious about the spoilery bits. -
TNT 2: Devilution (Final beta released)
lupinx-Kassman replied to Marcaek's topic in WAD Releases & Development
Thanks for the feedback so far everyone! We greatly appreciate it! I'd like to assure everyone that we address every suggestion and bug report that is posted to the thread. In the case of suggestions our response for the most part is to apply the suggestion, but there are a few instances for changing aspects of a map that after review we decide to keep as is. A few of these instances are the map01 start, the lines around the boat on map05, and the 'campfire' burning barrel on map05. We're aware not everyone will agree with our decisions, but we do take every suggestion into consideration before coming to a decision. Note that there are also some items that we just haven't gotten to yet. The stuff in MAP20 for instance. The changelog indicates which maps have updates. The only exception being MAP26 whose changes weren't logged since its still in a pre-beta state. In any case we appreciate the work that goes into identifying potential issues and we will continue to improve the experience as we inch towards the finish line. -
TNT 2: Devilution (Final beta released)
lupinx-Kassman replied to Marcaek's topic in WAD Releases & Development
Here is the beta 4 changelog -
TNT 2: Devilution (Final beta released)
lupinx-Kassman replied to Marcaek's topic in WAD Releases & Development
I really appreciate the feedback so far everyone! Especially the map-by-map deep-dives. We are addressing things as they are brought up. -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
lupinx-Kassman replied to esselfortium's topic in WAD Releases & Development
Congratulations! This project is one of the most ambitious and impressive accomplishments in vanilla modding I've ever seen! -
what are you working on? I wanna see your wads.
lupinx-Kassman replied to everennui's topic in WAD Discussion
I know I tend to overlook this this thread in favor of the Post your Doom Pictures thread but this time I remembered to join the double-posting club. More Autumn Flock: