Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Immorpher

Members
  • Content count

    1221
  • Joined

  • Last visited

About Immorpher

  • Rank
    64nicator

Recent Profile Visitors

6462 profile views
  1. @styd051 you got some more info on this?
  2. Immorpher

    Community Chest 64

    Fantastic! This will be a great resource for @styd051 and I!
  3. Immorpher

    Community Chest 64

    We'll see if we can get it to 32! There have been a lot of single-map Doom 64 releases. And we have plenty of people to ask to see if they want their maps to be included in this set.
  4. Immorpher

    Community Chest 64

    Hello everyone! I am posting this plan of action in case anyone objects or would like to help out. @styd051 and I are planning to port this collection to Nightdive's official remaster and the Nintendo 64. Here's what we're planning: First @styd051 will port the maps to the Remaster. Which sometimes requires changing how switches are set-up, sometimes widening sectors to fit the enemy sizes, and debugging macros. Second, I will port @styd051's work to the N64, which sometimes requires fixing macros, and additional "no occlusion" flags. Here's some additional things were hoping to do: Fixing bugs which can softlock the player and other potential progression bugs Adding a brief storyline (akin to the size of the original Doom 64's storyline) Adding a few additional maps from the community to make it a fuller set. Let me know what you think!
  5. Sound Bulb HQ could theoretically have a conflict. I have seen the audio get scrambled before, not because there is anything wrong with the mod, but just it sound loading of the engine.
  6. On my end it sounds okay. So I am not sure what might be going on for you @ASON-Z-. It could be computer dependent, so we may need more testing.
  7. Ill definitely look into it!
  8. That really brings out the "ancient culture" ideas that they originally planned for Doom 64
  9. Let me break that down! 1) Combat puzzles - yes 2) 100's of enemies - yes 3) Large open spaces - on PC yes 4) Atmosphere - of course 5) Custom textures - yes 6) Custom music - yes (limits to which varies on engine) 7) Custom enemies.... Doom 64 Remaster - you can only replace the graphics and sounds Doom 64 EX+ engines - there is some DeHacked support I think, but they also have a big variety (especially SEX+) of new enemies, which you can swap in custom graphics Doom 64 Retribution/CE on GZDoom - well its not really a Doom 64 engine, but you can do anything you want there If you want a guide on Doom 64 modding take a look at this guide: https://www.doom64.com/ Or DM me as well, I can tell ya what you need to do for specific tasks (if its possible!)
  10. Immorpher

    UPDATED Doom 64: Revelations Preview

    Yoo I like the colors used!
  11. Immorpher

    Doom 64 music alternatives?

    Yooo! So @Aubrey Hodges has his Doom 64 / PSX Doom music free for modders to use! So if you like it, you can use it without worry. But also thanks for checking out my music! I also recommend: @BouncyTEM has a lot of Midway Doom / Quake inspired albums: https://bouncytem.bandcamp.com/album/perdition-a-doom-64-tribute Quake Runic Resonances just came out: https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/ Also you can find a lot more artists on the Dark Ambient discord: https://discord.gg/PUe2TCqMqq
  12. Immorpher

    2023 Cacowards

    Nice seeing an appearance of @Jetx_121's MAP NOT FOUND with myhouse.wad :D
×